![]() Import your file, select both the skeleton and the mesh,and scale it down to 0.1. In blender, after instailling the psk plugin, go to misc in the toolbar, under PSK/PSA Import, tick the "Don't invert root bone" checkbox, and click import PSK Blender (I used version 2.79, newer versions should be fine too)įollow the tutorial posted by Spectator Sly to access the games files un Umodel, and get the face you want to replace from creation/03_Face/ *FaceID*Ī note on beards - If you want to make a face with facial hair, you need to make sure you extract a face that already has facial hair, otherwise the material won't exist.If you have any questions, let me know, and I'll edit accordingly. Sorry if at times the tutoral is a bit basic, or vague. It borrows a fair amount from "Part I: How to Swap Weapon Meshes" by Spectator Sly This tutorial will walk you through the steps I took to change a face model in character creation. ![]()
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